Thursday, September 29, 2011

Collecting Games: Tips and tricks of the trade (part two)

A collection so large it looks photoshopped.
In my last article I discussed tips for collecting and finding games, in today's article I'm going to talk about the other side of collecting: what to do with what you own.

Everybody has different goals and views of collecting, but there are a few common traits that most collectors subscribe to. Among these are display, storage/accessibility and condition of games and collectibles.

Monday, September 26, 2011

Season Passes on Xbox Live.... Will it become common place?

On September 20, 2011 Epic Games released Gears of War 3. I am a huge fan of the Gears of War series, and could not wait to sink my teeth into this game! Not only are the graphics absolutely incredible, but the story that has been told so far is a dramatic twist on aliens taking over the planet. I have had an amazing experience with Gears of War 3 so far, and I must say, it's looking to be one of my favorite games to come out this year, so far.

Thursday, September 22, 2011

Collecting Games: Tips and tricks of the trade (part one)

Gamers everywhere love “their” games. From fanatical “die-hards” to “casual gamers”, most people will find titles, genres, series and systems they prefer to others. At some point most dedicated gamers will consider collecting. Even to the experienced gamer the hobby of collecting can be overwhelming. With so many games, systems, companies and even releases of particular titles, it’s easy to get overwhelmed or overspend. To help your collection grow, while keeping your budget in check, I’ve made a small list of tips for the budding collector and veteran game collector alike.

Monday, September 19, 2011

Favorite Assassin's Creed


I have had this debate going on inside my head of which Assassin's Creed game is my favorite? I just can't decide. All three of the games are incredible titles, and if you have not played them, I would highly suggest you do.

Friday, September 16, 2011

Interview with an avid Warhamer 40K gamer, Clint Walker


I had an opportunity to sit down and interview avid "Warhammer 40K" tabletop gamer Clint Walker. Clint has been playing the tabletop game "Warhammer 40K" for 13 years now. I sat down with Clint to gain an understanding of the tabletop game, and to see how accurate the new "Warhammer 40K: Space Marine" video game is to the original story by Games Workshop. This is the interview.

Thursday, September 15, 2011

Update

Hey gamers! We are almost finished with today's article. I know it's a little late, but it will be worth it!!

Until next time, keep on gamin' on!!

Monday, September 12, 2011

Reminder

Just a friendly reminder that Gaming Cuisine wants our readers to review Madden 12'! Scroll down and give it a rating, and brief summary of what you love about the new Madden. We can't wait to hear what you have to say!

Until next time, keep on gamin' on!

Update

Hey Gamers!

Just wanted to let you all know that due to some complications this past week, we will not have an article for you all to sink your teeth into today. Check back on Thursday for more updates!

Until next time, Keep on gamin' on!

Friday, September 2, 2011

What Do You Think of Madden '12?


Hey sports gamers. Madden ’12 released on Monday and Gaming Cuisine wants feedback from our readers before I write my review on it. Tell us what you like most about the game. What new features did they bring in and what old ones are back that you like the most and why? We’d also like you to give it your rating from 1-5. Does EA make it better every year? Tell us why you love it. Tell us why you need it. After your responses I'll compare my feedback with yours. Should be a great time.

Thursday, September 1, 2011

A Mash-up That Matters: “Blocks That Matter”


Xbox Live Arcade, PC

When thinking of a puzzle game, Tetris will almost always come to mind. Indie developed superstar Minecraft probably comes in second only to World of Warcraft as a “time waster”. Super Mario Bros may be the most influential side-scrolling platformer of all time. What do all these games have in common? They all have influences on the wonderful mash-up Blocks That Matter.

Developed by Swing Swing Submarine, Blocks That Matter (BTM) presents a simple, but intriguing, concept. Playing as Tetrabot you are on a quest to save your creators Alexey* (Pajitnov, creator of Tetris) and Markus* ("Notch" Persson, creator of Minecraft) from evil kidnappers. Starting as a simple platformer, BTM quickly evolves into much more. Tetrabot has the ability to drill through blocks of different materials, then “recycle” them into tetrominoes (geometric shapes made of four pieces). Collect blocks and build platforms out of tetrominoes to reach the end of the level. In addition to being able to create platforms via tetrominoes you can also destroy rows that are made of eight or more blocks.


Pic of BTM, PC version, via Steam
Simple as it may be this game was clearly put together with purpose and thought at every step. The graphics, while simple, do more than just get the job done. Cartoon like stages, and still-frame storyline sequences provide the perfect backdrop. Tetrabot’s actions are well animated and smooth, and adds to the cartoon world you’re exploring. 

The music, reminiscent of eight-bit era classics, is repetitive, but not annoyingly so. Created with a retro chiptune feel, each song adds to the experience of the game. Ranging from soft tunes, to upbeat boss-level music, the variety is as surprising as it is pleasant. My only complaint is that on certain levels the music can feel too mellow in comparison to the difficulty. After struggling to get one mind-bendingly difficult secret box, mellow music was the last thing I wanted to hear.


BTM, PC version, via Steam
The controls are crisp, and clean, providing the necessary accuracy you need while jumping from one platform to another. On PC, the keyboard control is decent, but like most platformers, a good gamepad, such as an Xbox 360 controller, is preferable.

Difficulty wise this game is almost perfect and each level takes thought to get through. The game starts out with little explanation in way of controls, leading me to immediately blow myself up, but I quickly, and easily, picked up the controls. The first few levels remain easy, gaining difficulty with progression, with each level containing a chest that takes thought and planning to reach. Each chest contains a “Block That Matters”, representing popular and obscure games alike that have influenced the industry. While some chests can be frustratingly difficult to get early on, replaying early levels later almost always leads to head-smackingly reasonable solutions. And replay you will, this game has a great level of replay thanks to great design and cool little bonuses, such as the Blocks That Matter, and Stars earned for playing well.

Oh, and I forgot to mention the cost: five bucks via Steam for PC, or 240 points ($3) on Xbox Live Arcade (XBLA). Blocks That Matter is worth every penny you’ll spend.

All in all Blocks That Matter is a great game. Well planned, well executed, and at a price you can’t pass up, it’s a must own title for every fan of puzzle games, platformers, or just good games in general. I’m giving BTM 4.5 out of 5 Stars.

Until we meet again, play hard and keep gaming.

*Alexey Pajitnov and Markus "Notch" Persson had nothing to do with the creation of this game. They are just the basis for the storylline.

Stealth Games

One of my favorite genres to play is stealth games. The first stealth game I played was "Thief: The Dark Project",  released in 1998. Thief was the first stealth game to use sound and light as gameplay mechanics, and the first to use a first person perspective. Later series that picked up on this include Hitman, and Splinter Cell. We will dive into those two games in just a minute.