If I explained the events leading up to this point in the game, well it'd be pretty much the entire game. Source |
Thirty Flights of Loving
PC
Thirty Flights of Loving (TFoL) is a hard game to describe, in fact I'm not sure the term game is right for it, first-person interactive short story seems more appropriate. Coming from Blendo Games TFoL takes the adventure genre and puts it on its head. From the get-go the player has to figure out who and where you are, and what it is that you're trying to accomplish. However it quickly becomes clear where you need to head, and what you need to do. This clarity in design is not only functional, it's elegant. In neither TFoL, or in its precursor Gravity Bone (included with TFoL on Steam, or as a free download here), did I ever feel like I was lost, or couldn't quickly figure out where it was I needed to head. This straight forward level design could have been considered stale or boring in other titles, but in both TFoL and GB it came across as a refreshing change of pace from typical adventure games. In fact almost everything in TFoL came across as a breath of fresh air, considering that it only took me about ten minutes to run through the game in its entirety, that's saying something.