As many of you know, we haven't had a tournament for a while. Mainly it's been because of the holiday's the past few months, but also because things have been very busy for us at Gaming Cuisine. Many things are being discussed and implemented into our site, including tournaments that we are extremely excited about. And now, for the announcement.
Monday, January 28, 2013
Monday, January 21, 2013
Forza Horizon Review
Forza Motorsport
is a very popular and world-renowned racing franchise that’s recognized for its
stunning visuals and flawless presentation; Forza truly gives you that “Professional Race Driver” feel. With the release
of Forza Horizon in 2012, Turn 10 Studios and Playground Games decided to take a new spin on the
series and focus on a more laid-back style, filled with
nonstop fun. In the middle of all this is the Horizon
Festival, an event held in their digital
rendition of the wonderful state of Colorado. The festival is basically half
racing competition and half ongoing concert. The whole point of the story is to climb the ranks, earning wristbands that will give you
access to more races.
Friday, January 18, 2013
Mass Effect 3 Multiplayer Gameplay Video
I love to browse youtube for gameplay video's, and on this particular occasion, I decided to search for Mass Effect 3 Paladin Gameplay.
Wednesday, January 16, 2013
Crowdfunding and the Future of Independent Gaming
Barkley 2, gaming evolution at its finest. |
Independent development has been a staple of the video game industry since its very founding. From the development of one of the first electronic games, coded by MIT students during late nights and in their spare time, to the humble beginnings of Atari in a garage, the spirit and ingenuity of indie games will seemingly never die. However, like all successful organisms, indie games and their development have had to evolve drastically in order to avoid extinction (unless you’re a creationist, then I suppose they’re just being designed more intelligently these days).
While many aspects of the indie development scene have changed wildly since the early days of the industry, some things never change. Indie developers have always pushed game design and hardware to their limits; often using radical design in gameplay and control systems, while simultaneously focusing on concepts and elements that may be unheard of, or have little-to-no mainstream appeal. These combinations sometimes pay off big, but more often than not they flop, or never find mainstream success. Occasionally elements from these revolutionary titles will find their way into future titles and games, bolstering their successor’s popularity; leaving their evolutionary mark while fading into the annals of history. Forgotten but for their singular contributions to the greater good and longevity of games on the whole.
Tuesday, January 15, 2013
Monday on Tuesday!
Radio the Universe, an interesting looking game that will blend sci-fi, adventure, and potentially mental illness. I can't wait. |
Due to unforeseen circumstances today's post will come late. We apologize for the delay. For now please enjoy some screens from games that are, or were, Kickstarter projects. This may give you a hint of what the article to come will be about.
More pics/projects after the jump!
Thursday, January 10, 2013
Cyberpunk 2077 Teaser Trailer
CD Projekt RED studios are famous for making The Witcher games, and are looking to be famous for something completely different, and futuristic. As the title says, this game takes place in the year 2077, and I must say, the CG teaser trailer that was released today looks absolutely brilliant.
Monday, January 7, 2013
Customize This!
Whether or not you play the AAA First Person Shooter's, Massively Multiplayer Online's, Multiplayer Online Battle Arena's, or Role Playing Games, you are more than likely still playing a video game that encourages customization. Remember Goldeneye 007? I can remember each time I'd be rushing to the tube TV to play it with my friends on split screen, and yelling "I get to be Oddjob!". Picking over the weapons I'd always go for the golden PP7, RC-P90, Rocket Launcher, or throwing knives. I loved picking up the proximity mines and throwing them on the ceiling in the entrance of a stair well so that my friends would run into them unknowingly, and I'd pick up an easy kill. That game was amazing, and in 1997 those particular things were considered "customization" in my book.
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