Thursday, December 29, 2011

Super Mario in HD

Before the Nintendo 64 came out, I had a question lingering in my mind. "What would Mario look like in 3D?". Not the 3D we are all familiar with today, but the 3D image of Mario, as opposed to the 2D version I had come to love. My question was answered with a bang, when "Mario 64" was released with the launch of the N64. It was absolutely brilliant. I couldn't get over what was on the screen as I ran through this new, but, familiar world. This time, everything popped. The Sound effects were cleaner, the graphics were beyond me, and the adventure was still just as gripping as before. 

Today I am faced with a similar question. "What will Super Mario look like in High Definition?". With the approach of the Nintendo WiiU I can't help but wonder what things will look like on the first High Definition Nintendo. Will Mario still remain cartoon like? Or will he become a little more realistic? My thoughts are that Mario's form will remain the same, but polished, and cleaner. Less pixelated, more crisp and clear. I feel that Nintendo will create a much deeper, and more beautiful world for us to explore than we could have imagined. Will there be detail in his iconic blue over-alls? Will the world around Mario contain actual blades of grass, individual leaf's, and reflective water? Will Bowser become an extremely detailed, and more scary super-villain? All of these questions run through my head. I'm hoping that I've triggered your brain to create pictures in your mind of what you think Mario will look like in HD. Chew on that one for a while. You know what I think, now I want to know what you think!

-Until Next time, keep on gamin' on!

Friday, December 23, 2011

Up in the Sky: The Really Big Sky Review

"Ho, Ho, Ho! Here's your coal you rotten little jerk!" 
Courtesy of  Boss Baddie .

Since it is nearly the "night before Christmas", I thought I'd grace the senses with a game that will keep our eyes turned to the heavens for the flying fat man who breaks into our houses and reverse robs us every year. For those of you who worry that line will get me a lump of coal this year, jokes on you: I'm a collector!

Monday, December 19, 2011

Star Wars: The Old Republic


With Star Wars: The Old Republic coming out tomorrow, I thought I'd share this amazing trailer for the game! I am extremely excited to play this game, and hope you will do the same!


Gamespot's 8 - Bit Post - it Mural

I thought this was absolutely awesome, and hilarious. I hope you enjoy it as well! Happy Monday! (Link)

Saturday, December 17, 2011

High Sails on the Seven Seas: Piracy and Games


Remember "Home taping is killing games"?
Of course you don't, that was in the eighties... 

First off I would like to apologize for the delay in posting this article, due to a hard drive crash, a lost flash drive and possible food poisoning, this article has had a three day delay. With the small staff we have here at Gaming Cuisine any one of those issues could cause a delay, combine all three, and well, it’s simply a perfect storm of delays. We apologize for the inconvenience. Now, onto the article at hand:

Sort of like this, but with life. 

Monday, December 12, 2011

Halo: Combat Evolved - Anniversary - Review



Just over ten years ago millions of people, including me, played "Halo: Combat Evolved" for the first time. It was an incredible experience, one that I will never forget. It was a completely unique and new FPS experience for those who owned an Xbox. Not only was the story absolutely brilliant, but the multiplayer packed a huge punch. This was the first time that I had played multiplayer in a LAN setting. Playing with 4 people on one screen was always a blast, but add 8, or even 16 players to it, and they were the best parties yet.

Thursday, December 8, 2011

Technical Difficulties

Wakabee is an awesome artist. 

Due to some minor technical difficulties, today's article will be delayed until tomorrow morning. We apologize for not having it up, and for the late notice. The delay is due to a combination of computer and human error (IE I done goofed, then the computer goofed).

We hope to see you all tomorrow, and we'll be back on our regular schedule of updates from there.

Thanks for the patience everybody.

Your friends at Gaming Cuisine.

Ryan & Mike

PS. So this isn't a total waste of your time I am posting a link to a few "realistically encumbered heroes".
Boingboing Heroes

Monday, December 5, 2011

Ho Ho Holy Cow!: The Holidays and Gaming

Man! The Japanese know how celebrate a holiday!!

The holidays are upon us, and for many of us that means spending time with family, treats and sweets, dinners with friends, gift giving and receiving, egg nog drinking, ugly sweater/bad mustache contests, and a bevy of other festive things. For the game industry though it means something else altogether: making money, and lots of it.

Say what you will, but it's how the industry works. Game companies know that with the holiday season comes a surge in purchases of nonessential goods (E.G. video games and Elmo dolls). Which results in many of the largest companies holding off their big releases until fall and winter. Which leaves prices high when most have little money to spend on themselves. However there are some advantages to this. As with most markets, many titles go down in price, or are put on clearance to make room for the newer, bigger, "better" things to come. This can be a blessing and a curse to the average gamer, and can lead to a lot of tough choices. It can also be a tough on those who are buying for gamers, yet may not have much experience with, or knowledge about, games. Purchasing a game as a parent, grandparent, spouse, or even just a friend, can be a harrowing experience. They may have only a rudimentary knowledge of what the person they're shopping for likes, if even that. Add to the fact they may be dealing with pushy, or uninformed, salesman, and purchasing a game as a gift can become a nightmare for some, and is a generally unpleasant experience for most.

Thursday, December 1, 2011

Hunter13Zero's Game of the Year Predictions

Every year one game is picked as game of the year. There have been some incredible titles released this year. I wanted to post a list of the top 5 games that I think have a chance at winning this award.

Tuesday, November 29, 2011

Monday, November 28, 2011

Assassin's Creed: Revelations Review


Since I played the first “Assassin's Creed” I have had two questions about the story: Why did Desmond leave "The Farm" to start a new life? What happens to Altaïr after he kills Al Mualim? “Assassin's Creed 2” came along, but failed to answer either of those questions. In fact by the time I had completed AC2 I had even more questions: Where does Lucy take Desmond, and what is next for Ezio Auditore? Luckily “Assassin's Creed: Brotherhood” answers my AC2 questions. Once I completed Brotherhood, I had given up hope on Ubisoft answering my questions about Altaïr ibn-La'Ahad, and Desmond Miles' past. I also believed that AC:B was the last “Assassin's Creed” where we would see Ezio Auditore, leaving me with questions regarding him. The end of AC:B left me thinking, "What the heck?". Those of you that have played it know what I'm talking about. I spent hours researching forums and talking to friends that had played the game about the ending. I wanted to know why something so outrageous would happen, and I also wanted to discuss the possibilities of the next installment. I never thought for a second that all of my questions would be answered with one game. “Assassin's Creed: Revelations”. I had to chuckle to my self about the title, because the answers to all of my questions would be "revealed".

Tuesday, November 22, 2011

Update

Assassin's Creed: Revelations, and Halo: Combat Evolved Anniversary review are to come. I apologize for no post yesterday. Things have been pretty busy for the both of us. We hope you will come back soon to read those reviews, and more!

Until next time, keep on gamin' on!

Friday, November 18, 2011

Blip!: The Subtlety of Sound

"Blip!", the original sound effect. Not the original onomatopoeia. 

What makes a game good? A tough, if not unanswerable, question. There are so many factors that go into the creation of a game, sprawling epic and micro-platformer action title alike, that naming them all would be take more than this article alone. However there are a few factors that usually stand out in games; controls, graphics, and music to name just a few.

Graphics and controls are almost always the first thing mentioned when talking about games, and they are admittedly vital to video games regardless of genre. Without graphics to see what you are doing, or controls to guide how you are doing it, video games wouldn't be video games. I feel, though, that many tend to overlook the truly important role that music and sound effects have in games and our enjoyment of them. From beeps to bangs, synthesizers to orchestrations, the sounds we hear change the games we play, and without them video games and gaming would not exist as we know it.

Monday, November 14, 2011

Halo: Combat Evolved Anniversary Midnight Release


I will be at the midnight release for "Halo: Combat Evolved Anniversary" tonight (located at the Jordan Landing Gamestop). Tonight we will be having a "Halo: Combat Evolved" tournament for the midnight release of "Halo: CEA". We hope to see you there, because it's going to be a blast!


The Elder Scrolls V: Skyrim Review


The midnight launch for The Elder Scrolls V: Skyrim at the Jordan Landing Gamestop was pretty fun! We had a bean bag toss going on all night as we waited to purchase the game; it may kind of sound lame at first, but it ended up being a bit of a challenge. Those who threw a bean bag through a box took home "Skyrim" stickers, and other posters.

The Sweet: Massive world to explore, almost limitless customization, hours of side quests, enticing story, addictive gameplay, and highly replayable.

The Bitter: Graphics aren't as clean on the console (Xbox 360) version, larger enemy's are almost impossible to kill on a harder difficulty.

Update

Due to how massive "The Elder Scrolls V: Skyrim" is, the review was not posted last Friday. I will be posting that review today. Please check back later this afternoon!

Until next time, keep on gamin' on!

Thursday, November 10, 2011

Skyrim Midnight Launch


I will be at the Jordan Landing Gamestop for the midnight release of The Elder Scrolls V: Skyrim. We will be playing games, and giving out prizes. Hope to see you there! Check back tomorrow for my review on Skyrim.

Tuesday, November 8, 2011

Call of Duty Modern Warfare 3 Multiplayer Review

The "Modern Warfare 3" tournament at the Jordan Landing Gamestop last night was a huge success! The first place winner took home a free copy of "Modern Warfare 3", and a "Call of Duty ELITE" t-shirt. Second place received a huge Modern Warfare 2 banner that was hanging inside of Gamestop. There were a ton of prizes given out for participating in a "grenade toss" game where people would try and throw a bean bag into a certain area. The Jordan Landing Great Clips came and shaved people’s heads, and accepted donations to send soldiers calling cards. Those who shaved their head received prizes such as "Call of Duty ELITE" t-shirts, "Modern Warfare 3" posters, "Modern Warfare 3” bumper stickers, and other related prizes. Little Cesar's Pizza, Yoshi's Japanese Grill, and Lazer Quest were kind enough to provide prizes that were handed out in a raffle at the end of the night; Little Cesar's Pizza also provided pizza.

We will be co-hosting a "Halo: Combat Evolved" tournament next Monday, November 14, 2011 for the release of "Halo: Combat Evolved - Anniversary" at this same Gamestop. Prizes will be provided and we would love to see all of you there!

If you loved "Call of Duty: Modern Warfare 2" then you will love "Modern Warfare 3". The gameplay is nearly identical, and provides new and improved features that will leave you wanting more each time you play. The graphics have improved some from the last game, but I must say I was a little disappointed in them. I believe that Infinity Ward could have stepped up their game a lot more. They had two years to work on this game, and all they improved are some gameplay mechanics, textures, shading, and sound. Obviously the graphics do not detract from the game in anyway, I'm simply stating Infinity Ward could have tried harder.

Monday, November 7, 2011

Call of Duty Modern Warfare 3 Midnight Release

Hey gamers! Gaming Cuisine will be at the Jordan Landing Gamestop co-hosting a "Modern Warfare 3" tournament for the midnight release of the game! I hope to see you there! If you know us, let us know! We'd love to meet you. We will have name tags with the Gaming Cuisine logo. I will be posting a review of my experience with "Modern Warfare 3" sometime tomorrow. Check back then!

Until next time, keep on gamin' on!

Friday, November 4, 2011

Rainbow Six: Patriots Announced

Ubisoft has announced the new Rainbow Six game. For full details, head on over to our Daily Specials section!

Until next time, keep on gamin' on!

Thursday, November 3, 2011

All aboard the Bipolar Express

Believe it or not these are two different games.
It is well recognized that the differences in video game genres vary wildly; not to mention that variety and diversity between titles within a genre can make even similar base concepts seem radically different. Making a fair comparison of games across genres is nearly impossible. Regardless, it seems that comparisons of games, title-to-title, and genre-to-genre, are regularly made; usually with a very “apples-to-oranges” effect. I think this is often because of the feelings and emotions provoked during the time spent playing particular titles, and how they effect the player. While playing a few recent Indie developed titles I noticed the effect on my own emotions and how it affected my desire to play titles from other genres. Included in the reviews of these titles I have taken the opportunity to briefly mention how they affected the way I felt at the time, and what desires were provoked after spending time playing them. An interesting experiment in how one may be influenced in a future gaming choice by what is currently being played.

The First 50 Pages of The New Elder Scrolls Novel


Feeding you your fill of video games is our passion. Luckily, Bethesda is allowing us fans of The Elder Scrolls to feed our mind's by reading the first 50 pages of a new Novel written by Greg Keyes.

Call of Duty: Modern Warfare 2 Tournament

Gaming Cuisine is proud to announce that on Monday, November 7, 2011, we will be co-hosting a Call of Duty: Modern Warfare 2 tournament while awaiting the midnight launch of Call of Duty: Modern Warfare 3. This tournament will be held at the Jordan Landing Gamestop located at 7612 S Campus View DrSte 120West Jordan, UT 84084. You can contact them at (801) 280-0599. We will be holding a 64 player tournament, and will be a free for all gametype. You can sign up at the Jordan Landing Gamestop from now until 8:00 PM on Monday, November 7, 2011. The tournament will take place at 8:00 PM, and will go until there is one winner. Prizes will be raffled off all night, and there will be a grand prize for the winner of the tournament. This prize has yet to be determined. We hope to see you all there! If you have any questions, please e-mail us at gamingcuisine@gmail.com, or contact the Gamestop in Jordan Landing at (801) 280-0599.

Wednesday, November 2, 2011

Grand Theft Auto 5 Trailer


Rockstar Games has released the first trailer for the upcoming Grand Theft Auto 5!! You can find that trailer on Rockstar's official site! Enjoy!

Until next time, keep on gamin' on!

Tuesday, November 1, 2011

Grand Theft Auto 5 wish list

As it has been announced, the trailer revealing Grand Theft Auto 5 comes out tomorrow! I wanted to put together a wish list of things that I'd like to see in it.

Monday, October 31, 2011

Happy Halloween!

Due to Halloween's festivities, there will be no post today. Please check back tomorrow for your our newest post, and your favorite gaming news and updates with us! Gaming Cuisine!

Until next time, keep on gamin' on!

Friday, October 28, 2011

Interview with Dr. Matt Woolley, Part Two

This is the conclusion to the recent interview with Dr. Matt Woolley; a clinical psychologist, and assistant professor in the Psychiatry department at the University of Utah. The first half of this interview can be read here:
Dr. Matt interview part one

Dr. Woolley can be found at http://www.askdrmatt.com/beta/, and he answers every email sent to him.

Thursday, October 27, 2011

Battlefield 3 Multiplayer review



I played the “Battlefield 3” Beta a few weeks ago; since then I haven't been as excited for the games full release. The Beta was very choppy, had a lot of bugs, and wasn't as polished as I had hoped for. A couple of weeks after the Beta had been out, DICE General Manager Karl Magnus Troedsson explained the Beta was a month old “build” of the game, and didn’t accurately represent the final game. That statement gave me a some hope, but I still doubted that “Battlefield 3” would be as awesome as it was hyped to be.

Monday, October 24, 2011

Battlefield 3 midnight launch


I will be at the Jordan Landing Gamestop for the midnight release of Battlefield 3. I will post a review of my experience with the first couple of hours of the game tomorrow night. Check back then for that review!

Until next time, keep on gamin' on!

Thursday, October 20, 2011

New Battlefield 3 Multiplayer Trailer

I had some concerns about the Battlefield 3 Beta, and now I'm not so concerned anymore. This trailer just made everything so much better. October 25, 2011 is right around the corner. Here is the video for your enjoyment!

Tuesday, October 18, 2011

Batman: Arkham City Intro Review


As I stated in my previous post, last night I went to the midnight release of Batman: Arkham City at Best Buy in Jordan Landing. As promised, I am reviewing my experience of the first couple of hours of gameplay. What I am about to review may contain spoilers; if you do not want anything spoiled, go play the game for a few hours and then come back to read my review.

Monday, October 17, 2011

Batman: Arkham City Midnight Release


I will be at the midnight release of Batman: Arkham City tonight! I will be posting my experience as well as a  review on the first couple hours of the game. Check back tomorrow night for that post! Can't wait for this game! It's going to be incredible!!

Until next time, keep on gamin' on!

Thursday, October 13, 2011

Interview with Dr. Matt Woolley, Part one

We recently had the opportunity to sit down and discuss video games, and modern entertainment media, with Dr. Matt Woolley; a clinical psychologist, and assistant professor in the Psychiatry department at the University of Utah. Dr. Wooley was incredibly informative and thoughtful in his views of the psychological influences and expressions of games and media, and how they are received and portrayed in current society.

Dr. Woolley can be found at www.askdrmatt.com, and he answers every email sent to him.

Monday, October 10, 2011

Call of Duty: Modern Warfare 3 "Redemption" Trailer

Infinity Ward released the new Call of Duty: Modern Warfare 3 "Redemption" trailer today! Not much more can be said than "Whoa...." Watch, and be fed.


Hitman: Absolutioin - Run For Your Life Trailer

IO Interactive released a brand new trailer for the upcoming Hitman: Absolution game. As a huge Hitman fan, I am very excited for this game, and am completely speechless about the graphics, and new gameplay it's bringing! Check it out!!


Thursday, October 6, 2011

Swords, Soldiers, Meat and more

Sometimes Hyper-Realistic is just horrifying.
Image: Dave Rapoza 

In todays market many games focus on hyper-realistic graphics, sound effects, special effects, etc. A lack of flashy graphics, realistic sound effects or in-game phsyics can, in some cases, lead to bad reviews or turn away gamers. However there are games, and even genres, that shun these concepts, focusing instead on intense, thought provoking gameplay and/or original concepts. I’d like to showcase a couple great examples of such games.

Wednesday, October 5, 2011

Steve Jobs: 1955-2011

Steven P. Jobs, 1955-2011

Steve Jobs passed away today at the age of 56.

I didn't know Mr. Jobs personally, nor do I think that I would have gotten along well with the man had I known him; regardless he was a man worthy of respect and honor.

I won't go into Steve Jobs personal history here, nor his achievements, however I would like to say that today the world lost a genius, a revolutionary, and an innovator. Whether you loved him, or hated him, his achievements, success, and brilliance cannot be overlooked or ignored. Steve Jobs changed the world as we know it, and the footprints of his being will be felt for years to come. I believe Bill Gates summed up Jobs influence very well:

“The world rarely sees someone who has had the profound impact Steve has had, the effects of which will be felt for many generations to come. For those of us lucky enough to get to work with him, it’s been an insanely great honor. I will miss Steve immensely.” - Bill Gates

My condolences go out to Steve Jobs family and friends, and all those who cared for him. 


Good luck Steve, we'll see you on the other side. 

Monday, October 3, 2011

Battlfield 3 Beta Review

"Battlefield 3"

On September 27, 2011 those who purchased "Medal of Honor" had the opportunity to have a two day head start on the rest of the world to play the "Battlefield 3" beta. I was at my best friends house as he turned on the beta to play a game. He was unable to get into the beta because he "Could not connect to EA Network". I'm sure this is something that those who have played the beta have experienced. I assured my friend that there was probably an overload of people trying to play, and download, the beta, so EA's servers were probably overwhelmed. As I left that night, my friend was finally able to get into the beta. I called him to see what he thought, and he wasn't as excited as I thought he would be. He explained that the graphics are only "A little bit better than Bad Company 2" and "It doesn't look as good as the PC version" (this was on Xbox 360). I explained to him that nothing on a console is ever going to look as good as PC, and it's still a beta.

Thursday, September 29, 2011

Collecting Games: Tips and tricks of the trade (part two)

A collection so large it looks photoshopped.
In my last article I discussed tips for collecting and finding games, in today's article I'm going to talk about the other side of collecting: what to do with what you own.

Everybody has different goals and views of collecting, but there are a few common traits that most collectors subscribe to. Among these are display, storage/accessibility and condition of games and collectibles.

Monday, September 26, 2011

Season Passes on Xbox Live.... Will it become common place?

On September 20, 2011 Epic Games released Gears of War 3. I am a huge fan of the Gears of War series, and could not wait to sink my teeth into this game! Not only are the graphics absolutely incredible, but the story that has been told so far is a dramatic twist on aliens taking over the planet. I have had an amazing experience with Gears of War 3 so far, and I must say, it's looking to be one of my favorite games to come out this year, so far.

Thursday, September 22, 2011

Collecting Games: Tips and tricks of the trade (part one)

Gamers everywhere love “their” games. From fanatical “die-hards” to “casual gamers”, most people will find titles, genres, series and systems they prefer to others. At some point most dedicated gamers will consider collecting. Even to the experienced gamer the hobby of collecting can be overwhelming. With so many games, systems, companies and even releases of particular titles, it’s easy to get overwhelmed or overspend. To help your collection grow, while keeping your budget in check, I’ve made a small list of tips for the budding collector and veteran game collector alike.

Monday, September 19, 2011

Favorite Assassin's Creed


I have had this debate going on inside my head of which Assassin's Creed game is my favorite? I just can't decide. All three of the games are incredible titles, and if you have not played them, I would highly suggest you do.

Friday, September 16, 2011

Interview with an avid Warhamer 40K gamer, Clint Walker


I had an opportunity to sit down and interview avid "Warhammer 40K" tabletop gamer Clint Walker. Clint has been playing the tabletop game "Warhammer 40K" for 13 years now. I sat down with Clint to gain an understanding of the tabletop game, and to see how accurate the new "Warhammer 40K: Space Marine" video game is to the original story by Games Workshop. This is the interview.

Thursday, September 15, 2011

Update

Hey gamers! We are almost finished with today's article. I know it's a little late, but it will be worth it!!

Until next time, keep on gamin' on!!

Monday, September 12, 2011

Reminder

Just a friendly reminder that Gaming Cuisine wants our readers to review Madden 12'! Scroll down and give it a rating, and brief summary of what you love about the new Madden. We can't wait to hear what you have to say!

Until next time, keep on gamin' on!

Update

Hey Gamers!

Just wanted to let you all know that due to some complications this past week, we will not have an article for you all to sink your teeth into today. Check back on Thursday for more updates!

Until next time, Keep on gamin' on!

Friday, September 2, 2011

What Do You Think of Madden '12?


Hey sports gamers. Madden ’12 released on Monday and Gaming Cuisine wants feedback from our readers before I write my review on it. Tell us what you like most about the game. What new features did they bring in and what old ones are back that you like the most and why? We’d also like you to give it your rating from 1-5. Does EA make it better every year? Tell us why you love it. Tell us why you need it. After your responses I'll compare my feedback with yours. Should be a great time.

Thursday, September 1, 2011

A Mash-up That Matters: “Blocks That Matter”


Xbox Live Arcade, PC

When thinking of a puzzle game, Tetris will almost always come to mind. Indie developed superstar Minecraft probably comes in second only to World of Warcraft as a “time waster”. Super Mario Bros may be the most influential side-scrolling platformer of all time. What do all these games have in common? They all have influences on the wonderful mash-up Blocks That Matter.

Developed by Swing Swing Submarine, Blocks That Matter (BTM) presents a simple, but intriguing, concept. Playing as Tetrabot you are on a quest to save your creators Alexey* (Pajitnov, creator of Tetris) and Markus* ("Notch" Persson, creator of Minecraft) from evil kidnappers. Starting as a simple platformer, BTM quickly evolves into much more. Tetrabot has the ability to drill through blocks of different materials, then “recycle” them into tetrominoes (geometric shapes made of four pieces). Collect blocks and build platforms out of tetrominoes to reach the end of the level. In addition to being able to create platforms via tetrominoes you can also destroy rows that are made of eight or more blocks.


Pic of BTM, PC version, via Steam
Simple as it may be this game was clearly put together with purpose and thought at every step. The graphics, while simple, do more than just get the job done. Cartoon like stages, and still-frame storyline sequences provide the perfect backdrop. Tetrabot’s actions are well animated and smooth, and adds to the cartoon world you’re exploring. 

The music, reminiscent of eight-bit era classics, is repetitive, but not annoyingly so. Created with a retro chiptune feel, each song adds to the experience of the game. Ranging from soft tunes, to upbeat boss-level music, the variety is as surprising as it is pleasant. My only complaint is that on certain levels the music can feel too mellow in comparison to the difficulty. After struggling to get one mind-bendingly difficult secret box, mellow music was the last thing I wanted to hear.


BTM, PC version, via Steam
The controls are crisp, and clean, providing the necessary accuracy you need while jumping from one platform to another. On PC, the keyboard control is decent, but like most platformers, a good gamepad, such as an Xbox 360 controller, is preferable.

Difficulty wise this game is almost perfect and each level takes thought to get through. The game starts out with little explanation in way of controls, leading me to immediately blow myself up, but I quickly, and easily, picked up the controls. The first few levels remain easy, gaining difficulty with progression, with each level containing a chest that takes thought and planning to reach. Each chest contains a “Block That Matters”, representing popular and obscure games alike that have influenced the industry. While some chests can be frustratingly difficult to get early on, replaying early levels later almost always leads to head-smackingly reasonable solutions. And replay you will, this game has a great level of replay thanks to great design and cool little bonuses, such as the Blocks That Matter, and Stars earned for playing well.

Oh, and I forgot to mention the cost: five bucks via Steam for PC, or 240 points ($3) on Xbox Live Arcade (XBLA). Blocks That Matter is worth every penny you’ll spend.

All in all Blocks That Matter is a great game. Well planned, well executed, and at a price you can’t pass up, it’s a must own title for every fan of puzzle games, platformers, or just good games in general. I’m giving BTM 4.5 out of 5 Stars.

Until we meet again, play hard and keep gaming.

*Alexey Pajitnov and Markus "Notch" Persson had nothing to do with the creation of this game. They are just the basis for the storylline.

Stealth Games

One of my favorite genres to play is stealth games. The first stealth game I played was "Thief: The Dark Project",  released in 1998. Thief was the first stealth game to use sound and light as gameplay mechanics, and the first to use a first person perspective. Later series that picked up on this include Hitman, and Splinter Cell. We will dive into those two games in just a minute.

Monday, August 29, 2011

343 Industries calling Halo 4, "The Reclaimer Trilogy"


At the PAX 2011(Penny Arcade Expo) this weekend, 343 Industries opened up on the details for the up coming Halo trilogy, and said that they are calling it "The Reclaimer Trilogy". Questions were asked about where Master Chief will be exploring in Halo 4, and topics such as Cortana's role were addressed.

Friday, August 26, 2011

Introducing Gaming Cuisine's Sports Game Writer

Hey gamers, my name is Jimmie Chesh and I’m the newest writer of the Gaming Cuisine crew. I’ve been an avid sports fan since I was a kid and I’m currently a BYU Cougars and Utah Jazz writer for TornBySports. Since sports have been a major part of my life, naturally I’ve been playing sports video games the whole time. The first game I ever played was “Madden ’92” on the Sega Genesis.

Thursday, August 25, 2011

The Evolution of Entertainment: Do the classics ever die? (Part 2)



Dance Aerobics, NES, 1987, Dance Dance Revolution, Arcade, 1998.
Pretty much the same thing.

In my previous article I discussed controls, design and the technical history of video games. In this article I plan on covering the origins of genres, storylines, and even some gameplay styles. 

Just as control schemes have obvious origins in previous generations of games, so do most storylines and game genres. While it’s easy to see that storylines and thematic elements have carried over in genres such as RPG’s, Action, Adventure, Platform, Shooters, etc, other genres have had less obvious ancestry. It would be easy to dismiss genres like Survival-Horror, Music/Rhythm, Simulation and Sandbox as modern creations, created to cater to advancing tastes and current demand. However they too evolved from styles and formulas created early in the history of the video game industry, and even before its creation.

Wednesday, August 24, 2011

Announcement

We have added a new page under the "What's Cooking" title to your left! Be sure to check out the "Pot Luck" page with a link to our brand new Forum!

Until next time, keep on gamin' on!

Tuesday, August 23, 2011

Warhammer 40,000: Space Marine Demo Review


Today, August 23, 2011, Publisher THQ and Relic Entertainment released the demo for the upcoming “Warhammer 40,000: Space Marine” for Xbox 360, PS3, and PC. I was able to play through this epic demo, and wanted to review it here at Gaming Cuisine.

Monday, August 22, 2011

The Evolution of Entertainment: Do the classics ever die? (part one)

Pong, 1972 vs Modern Warfare 3, 2011. A bit of a difference.

As video games continue to improve in both form and function they are being used in ways the founders of the video game industry could not have foreseen, or possibly even have imagined. Video games are blurring the lines between art, entertainment, science, and even education; not to mention applications in both physical and psychological therapy.

When looking at titles from the early industry, with many being literally only a handful of lines or dots on a screen, it’s easy to see how much games have progressed in the past forty years. But beyond recognizing that video games have changed interfaces and looks, have the core components of video games really changed that much? While most modern games may seem to have only passing similarities to their primordial counterparts, they may be more similar than one would think. From Colossal Cave Adventure to God of War, video games have continuously used common themes, tropes, stories and influences harkening back not only to the beginning of the electronics industry, but possibly to the very beginnings of civilization itself. 

Many of the base concepts from the earliest interactive electronic games ever made still have deep influences over the video game industry today. Dig a little deeper into specific genres and titles and you’ll find many modern games aren't just influenced by the same source material as their "Golden Age" counterparts, but many have been directly inspired by them.

Nearly every genre we play today was available in some form or another during the formative years of the video game industries development. Shooters, strategy, action, adventure, platform, sports, racing, fighting, beat-em-ups, side-scrollers, role playing games and even first-person shooters were all first developed in the early days of the video game industry.   

Today I would like to delve into some of these influences, and what they mean to the game industry, past, present, and future.

14 sided Roman dice, and a depiction of a known Egyptian "chess-style" game.
Clearly the Romans did not mess around when it came to Dungeons and Dragons.

First we have to go back to the primordial ooze of gaming, and even culture itself. Games and entertainment have been with mankind since we first walked upright, and likely even before, considering playing and entertaining each other has even been observed among animals. Looking back over the thousands of years of human history many types of games, including dice, card, and board games, can be found in nearly every ancient society. The remnants and/or descriptions of which are often found in archaeological ruins. Fast forward to the present day and we are still playing some of the same games that were played over 7,000 years ago. It should come as no surprise then that video games too have stuck to similar styles, genres, and concepts over the past forty to fifty years.

From the Computer Lab to the Arcade

Pictured: The NIMrod Computer, 1952 (left) and Tennis for Two, circa 1958 (right).
Before rock music and Atari people would wait in line for literally hours to play these. 
Seriously.

It seems natural that the first video games ever created, if they could even be called video games, mostly sought to emulate forms of entertainment that existed at the time. While the title of  The First True Video Game is hotly contested, the list of contenders for the first video game, or even just the earliest approximation of what could be defined as a video game, would arguably include the following: Missile Simulator Game (also referred to/patented as Cathode Ray Tube Amusement Device) (1947), Bertie the Brain (Tic Tac Toe) (1950), Chess (1950-51), NIM (1951), Noughts and Crosses (aka Tic-Tac-Toe) (1952), and Tennis for Two (1958). 

Due to the limitations of technology and hardware at the time these early games were, of necessity, based on simple and well known concepts. That doesn't mean these early concepts and demonstrations of games were without merit though. Chess and Tennis for Two, for instance, are particularly notable for being the first recorded chess, and tennis (or "Pong-type”) programs ever made. Two styles of gameplay that are still popular in video games to this day. 

It’s also worth mentioning that most of these early games were designed and used as demonstrations of computational power and capability, rather than as forms of entertainment. Usually in laboratory or educational settings. Most were intended to capture and garner attention to the fledgling computer industry. Some were used to increase sales of computer equipment to governments and education systems. In the end though, due to public and private interest, these programs have had a lasting and significant impact on the industry to this very day. 

Spacewar!, circa 1961-62.
A time when even playing video games required a suit coat and tie.

As computers grew more powerful, so did the complexity of interaction that they were capable of. This increase in power and complexity quickly lead to the creation of new and more exciting interactive games being created. One of these early games, Spacewar!, developed in 1962 by Steve "Slug" Russell and fellow student hobbyists at MIT, is of particular interest and importance. 

Spacewar! was the pinnacle of interactive electronic game design for its time, and would remain an incredible feat for many years to come. It featured advanced controls that utilized homemade controllers, player-versus-player combat, multiple game modes and rules, backgrounds accurately recreated from real astronomical maps, and even advanced in-game physics that mimicked the real gravitational pulls and effects of stars and planets. Features that not only continue to appear in games to this day, but still directly influence the industry, and are often expected by modern gamers. The code for Spacewar! was also released into the public domain, which allowed it to be modified and spread freely. It was eventually modified and even played throughout the world over one of the early predecessors to the internet, PLATO. This makes Spacewar! the first interactive electronic game to ever be played in more than one location at a time. Not a small accomplishment for a small group of friends who got together in order to make a game in the early 1960's. 

Even with so many other incredible firsts under its belt, Spacewar! is also arguably the most influential video game of all time. Just one example of this is that Spacewar! inspired Computer Space, the first arcade video game to ever be commercially released in 1971. To say that Computer Space was inspired by Spacewar! is probably a bit of an understatement, as Computer Space was based directly on the design of Spacewar! That said, Computer Space was not only the first arcade video game ever made, but also the first game ever designed and released by Nolan Bushnell and Ted Dabney. The team who would later go on to found Atari, the video game company that would forever change video games and the entertainment world as we know it. 

While Spacewar! had proved wildly popular in computer labs on the college campuses that had access to it, Computer Space was a commercial and critical failure. Its complicated controls and steep learning curve proved to be too much for the fast and intense arcade environment. The majority of players who stumbled across it struggled to understand or enjoy the game, and most avoided repeated attempts at play. Very few Computer Space machines were ever produced, and the few that were sold mostly ended up as an object to draw the eye, rather than as a game to be enjoyed. 

Strangely Computer Space's biggest success may be the fact that it was featured in the 1973 dystopian thriller, Soylent Green. Outside of Soylent Green, however, most of the public would never even get a glimpse of this machine, making it fall rapidly into obscurity. However, despite being a critical and commercial failure, the lessons learned from Computer Space lead Bushnell and Dabney to the idea of simpler, more user-friendly games. The simple game they came up with to start their new post-Computer Space endeavor would become one of the most universally recognized and successful games in the world: Pong.

Pong, Circa 1972.
Imagine this being a game so popular that it literally broke,
due to the fact it was jammed with too many quarters.
That’s a true story. The Seventies: almost as boring as the Fifties.

Controlling the Future

Once games moved out of computer labs and demonstration booths, and into arcades and homes, game design and genres rapidly expanded and changed. In order to keep players putting more quarters in machines, and buying new games for their consoles, gaming quickly went beyond space battles and tennis approximations to encompass a wide array of genres, interactivity, and storytelling. These early arcade and home console games would go on to lay the foundations for nearly every genre of video games that we recognize today. The influence of "Golden Age" games such as Maze War, Battlezone, Robotron 2084, Spy Hunter, 1942, Pac Man, Donkey Kong, and Star Wars: Arcade, and many, many others cannot be overstated. While audio and visual components of video games are leaps and bounds ahead of where they started, the mechanics and core features of games haven't changed nearly as drastically. 
Clockwise,beginning at upper left: Robotron 2084, Spy Hunter, 
Star Wars: Arcade, 1942, Battlezone, and Maze Wars.
All circa 1982-84

In-game mechanics like destructible environments, realistic physics, multiplayer interaction, and even unique player input devices, such as rudimentary microphones and digital camera interfaces, have all been around since the earliest days of video game development. From dual-stick controls to double-jumps, light guns to button-pressing combos, the pioneers of video games went wide and wild in their creations. Some of which have stuck around, many of which didn't; some just being too far ahead of their time to work reliably on the technology available at the time. Others just being evolutionary dead ends in interactive entertainment.

Furthermore while physical interfaces (IE controllers) for games may have increased in accuracy and complexity, the methods of input have seemingly changed very little, or in many cases, not at all. We still use sticks and pads to move, and press buttons to attack, shoot, jump, and more. It's not a bad thing when you think about it, but it does showcase how many aspects of gaming were conquered early on, and how those initial developments will be hard to surpass. That's not saying modern games are derivative, but rather that the basis for growth comes in improving and innovating on what has already been laid down by their predecessors. After all cars still use wheels, windshields, and doors, even if our modern vehicles are wildly different than their early ancestors with many of the same features.

Mega Man 10.
Precision control and retro gaming action in one package.

While some modern games have retro visuals, paying homage to their roots, even the most advanced games retain the same basic principles of control and interface as their early counterparts. Because most popular game series require precise and accurate control, the way a game handles is usually the first thing a person notices when picking up a new game. Story and graphics are both incredibly important, but without well designed and intuitive controls, they will be ignored. Many gamers will attest that great graphics and a brilliant storyline are easily ruined by poor control schemes or clunky interfaces. Remakes of games, old and new alike, remain a common staple of the video game industry, due to the fact that well designed gameplay and solid controls will always be appealing to the gaming audience. 

The Atari “Mindlink” in action.
Allowing gamers to control “Breakout” by the power of their mullet alone.

In today’s market we have begun to see many different forms of motion based controllers being marketed and used. Nintendo, Microsoft and Sony have all introduced different means of interacting with games beyond the joysticks and buttons we all know, all to varying levels of success. Many industry analysts believe that motion based controls are the future of the video game industry, and it's easy to see it being embraced more and more with every passing generation of games. Some researchers are even working on controlling games via brainwaves and electrical impulses. Strangely enough even these advanced movement-based and brainwave scanning control systems can be traced back to the early days of the video game industry.

Admittedly these first crude attempts at advanced controls were largely ineffective, and almost all were completely unreleased (Example: Atari Mindlink). However it shows that many of the technologies being pushed today are still being built on ideas as old as the game industry itself. While Atari and other early companies sought to create unique movement based systems, it is only today’s technology that make them possible. As technology continues to expand and increase it’s possible that the way we interact with games will go extinct itself, evolving into something we can’t even begin to imagine. It’s also possible that as humans we’ll always seek to have a little something in our hands as we tell on-screen characters where to go, how to jump, and what to shoot.

You have to use your hands?! That's like a baby's toy.

Regardless of origins, technology, or level of complexity, good controls continue to hold an important place in games, and always will. Complex or simple, a good game is a good game only thanks to interface and control.

Controls and interface are but one part of the puzzle of gaming's evolution though! Check back with us on Thursday for more.

Until then, play hard, and keep gaming.

- Ryan “Danger” Huff

Friday, August 19, 2011

New Prey 2 Screenshots


Bethesda released some new screenshots from Prey 2, which is due to be released in March 2012! For those of you who don't know, the story of Prey 2 focuses on

Borderlands 2 improves UI for split-screen, now with online

Joystiq scored an interview with Gearbox's Steve Gibson, and he was able to give them some details as to the improvement of UI for the split-screen in Borderlands 2!! You can find the full article here, on Joystiq's website!